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It is the user who decides on the success of your products.

Suitability for Learning

Suitability for learning is one of the dialogue principles for user friendly design described in the standard ISO 9241-110.

When it is necessary to learn how to use certain functions of a product, this should be as easy as possible. Metaphors and help dialogues guide the user, in order to reduce learning time. For example, the gesture to turn the page on an e-book resembles the gesture to turn the page on a real book. At best, users can guess this gesture because it is intuitive. Besides, the gesture is easy to remember for users because it takes up on their habits.

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